Youth-centered
Design of the space and programming embraces youth preferences, interests, practices, and attitudes. Youth voice and participation in design and development decisions and implementation are essential.
Interest driven
Programming is driven by youth interests and is meaningful and relevant to their daily lives (be it popular culture or issues of local or personal interest).
Reflective
Youth review and critique their own work, progress, and learning as a routine part of the program process to improve and hone their skills; mentors also critically evaluate their own teaching, mentoring, and curriculum to improve their skills and better support youth learning outcomes.
Making and doing
Youth programming centers around hands-on active engagement and production of artifacts and projects; youth are not simply consuming media or information - they are producers of content and experiences to be shared with a broader audience.
Collaborative
Collaboration for youth means that young people are supported in working with other young people from different schools, backgrounds, and areas of interest and expertise, whether from across the city or across the country (physical and/or online spaces). Collaboration for adults means including people from different backgrounds to work with youth to offer their particular expertise and perspective.
Nimble And flexible
Programming and the space itself are responsive to youth interests; reframing happens regularly to meet students' evolving interests and skills; curriculum is not static, but is revised and re-envisioned as needed to encourage student engagement and development.
HOMAGO
Hanging Out (socializing in a media-rich space that is surrounded by learning examples and opportunities);
Messing Around (resource-rich, mentor-supported activities that allow for exploration and discovery of new interests and skills and the easy opportunity for experimentation and play);
Geeking Out (workshops or independent exploration that supports the development of explicit skills and interests, development of expertise, opportunity to "level up," and opportunities to showcase work to a broader public).
Interdisciplinary
A variety of content and perspectives from multiple disciplines are incorporated across programming and workshops.
Leveling up
Gaining competencies and developing an expanding set of skills and expertise, for youth, mentors, and institutions; opportunities to move to the next level of expertise or interest are always available.
Mentoring
The space and program are supported by adult mentors who serve as role models and resources for skills development.
Professional development
All staff are supported with regular professional development to refine their pedagogy, cultural capital, professional skills, technical skills, and knowledge of youth development.
Online Space
Social learning network is available where youth can post their work, critique others' work, and receive feedback from peers, mentors, and professionals.
Data Collection
Participation information is collected, including workshop attendance, equipment usage, engagement with different learning opportunities in the space, and projects or products created in the program (physical and online) to track engagement, development, and learning outcomes.
Curriculum
Content framework is versatile and can be mixed and remixed into programming that meets youth interests; the framework allows for multiple partners to include content and experiences that may involve multiple media, disciplines, and venues for showcasing.
Partnerships
Working with different kinds of institutions and individuals to leverage additional and complementary resources, expertise, and opportunities to meet youth interests, and provide expanded showcasing and civic engagement opportunities.
Outcomes
Positive outcomes for youth (e.g., improved college or career readiness), participating institutions (e.g., increase in participatory culture for staff and patrons), and the community (e.g., prioritizing 21st-century skills development for all) are the result of programming.
Messing Around
Resource-rich, mentor-supported activities that allow for exploration and discovery of new interests and skills and the easy opportunity for experimentation and play.
Geeking out
workshops or independent exploration that supports the development of explicit skills and interests, development of expertise, opportunity to “level up,” and opportunities to showcase work to a broader public.
Hanging out
Socializing in a media-rich space that is surrounded by learning examples and opportunities.
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